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Attack Cooldown

Discussion in 'General' started by Moalze, Oct 11, 2016.

  1. Moalze

    Moalze Technologist

    Attack cooldown is one of Vainglory’s most obscure mechanics, even though it has existed ever since the dawn of the game. This post aims to introduce players to attack cooldown, its different aspects, and all things related to it.

    A Broken Myth post has touched on this topic, and while it was great and informative article at that time that introduced this entirely foreign concept, it lacks a lot of pivotal information and is outdated. Hence this post is made to completely expose this elusive section of VG.

    Attack cooldown is like any other cooldown in the game, but for basic attacks. It determines how frequently you can issue a basic attack. Just like how cooldown speed is to an ability’s cooldown, attack speed affects attack cooldown. The attack cooldown of most heroes is 1.3 seconds.

    Here’s the formula for all you math geeks to calculate the current attack cooldown of your hero:

    Base attack cooldown/(base attack speed+bonus attack speed*attack speed modifier)

    The Three Aspects:
    Attack cooldown (general term of the mechanic) is split into three parts.

    • Attack cooldown
    • Attack delay
    • No Stutter Step Penalty

    Attack cooldown:
    It is the time a hero has to wait after successfully basic attacking so that they can start the animation of another basic attack. The hero can move in this phase. The attack cooldown of most heroes is 0.8 seconds.

    Attack delay:
    It is the wind up animation of a basic attack. This determines how long it takes for a hero to start the animation of a basic attack until it actually issues the basic attack. Once the attack delay is complete, the target is damaged instantly (for melee)/basic attack projectile forms and follows the target (for ranged). If the hero moves or is interrupted in this phase while the wind up animation has not been completed yet, the hero will not issue a basic attack and it does not go on cooldown. The attack delay of most heroes is 0.3 seconds.

    No Stutter Step Penalty:
    It is the wind down animation of a basic attack. After the wind down animation is complete/cancelled, the attack goes on cooldown. If the hero cancels this animation in any way, the attack immediately goes on cooldown. This is what is known as stutter stepping. The penalty is 0.2 seconds on all heroes.

    Vainglory is unique from other MOBAs in regards to stutter stepping. In other MOBAs, such a League of Legends, the attack cooldown is triggered at a set time, whether the hero stutter stepped or not. The only benefit it provides is being able to move between attacks. In VG, if you cancel the wind down animation faster, your attack immediately goes on cooldown. At perfect stutter step, you can reduce the general attack cooldown by up to 0.2 seconds, providing a damage boost not present in other games.

    List of Base Hero Attack Cooldowns:

    *Servers run at 10 tickrate. So all numbers related to time get rounded up to X.X

    Ability Interactions:

    Abilities interact with basic attacks in a variety of ways. These include attack cooldown resets, applying basic attack damage, reducing attack delay, momentarily increasing attack speed, and so on. Not everything is written in the in game description (not yet), so without further ado, let us begin.

    • List of Abilities that Reset Attack Cooldown:
    These abilities will completely reset your heroes attack cooldown, no matter how long it may be. Use these abilities directly after a basic attack to bypass its attack cooldown!

    *Attack cooldown is not reset immediately. It is reset after the first shot is fired, so you can fire another shot immediately.

    Note: Heroes Joule, Kestrel, Krul, Lance, Lyra, Ozo Petal, Reim, Rona, SAW, Skaarf, Taka, and Skye had their abilities tested for attack resets. Others provides by Zekent.

    • List of Abilities that Apply a Basic Attack (independent of attack cooldown):
    These abilities will apply a basic attack onto the target but they will neither trigger your hero’s attack cooldown, nor are they directly tied to attack delay. These abilities hold you in place based on their cast lock and post cast lock. This list does not include basic attack modifiers like Cath A, SAW A, and Fort A.

    • Other Abilities:
    Baron: Jump jets reduces the base attack delay of the first two attacks fired after 2.1 seconds of landing from 0.5 to 0.2 seconds. After the first shot is fired, Baron’s attack cooldown is reset.

    Gwen: Boomstick’s cooldown is reduced by attack speed just as any other attack cooldown would. Stutter stepping while trying to fire a Boomstick shot with every basic attack you do won’t grant any damage boost. This is because the cooldown begins at the end of the attack delay, whether you stutter step or not. But this doesn't mean you shouldn't stutter step of course! You still get the benefit of moving around more between shots.

    Joule: The cooldown on Joule’s Thunder Strike acts completely like attack cooldown. It gets reduced by attack speed just like attack cooldown does. Cooldown of Thunderstrike can be increased by Atlas but never above the base cooldown.

    Kestrel: Delay before A arrows form again is similar to Thunderstrike. It gets reduced by attack speed. The difference is that Kestrel’s scaling has a 50% multiplier.
    So 3.3/(1+bonus attack speed*0.5). Cooldown of Glimmershot is never increased by Atlas.

    Lance: After activating Combat Roll, the first initiated attack in two seconds will have its attack delay reduced to 0.3 (down from 0.5).

    Lyra: As stated above, Lyra’s attack cooldown is 0.7(attack cd)+0.3(attack delay)+0.2(No stutter step penalty) which is 1.2 seconds.
    If Lyra chooses to unleash a light-heavy basic attack combo, her attack cooldown will be so: 0.3(attack delay of light attack) + 0.9(attack delay of heavy attack) + 0.2 (No stutter step penalty). In addition, Lyra’s next attack is placed on an increased cooldown of 1.2 (up from 0.7). This means that stutter stepping provides only a 8.33% (down from 20% damage bonus if light-heavy combo is used.

    Atlas Pauldron and You:
    Atlas Pauldron’s interaction with attack cooldown is another center point of confusion. Few understand how it truly works, but it generally agreed that it reduces attack rate in some way or another. So, let’s go straight into the details.

    Atlas’s maim multiplies the attack speed of its affected targets by 0.35 (unlike SAW’s Mad Cannon which just reduced his attack speed by a flat amount of 36%). Therefore, it will increase the target’s attack cooldown.

    The first portion of the attack cooldown (the attack cooldown that is usually 0.8 on most heroes) can be increased above its base amount. So a if hero with 100% attack speed and 0.8 attack cooldown gets Atlased, his attack cooldown wol become 0.8/((1)*0.35) which is equal to 2.28 seconds (gets rounded to 2.3).

    The second portion of attack cooldown (the attack delay that is usually 0.3 on most heroes) can be increased but not above its base amount. If hero whose base attack delay is 0.3 and has no bonus attack speed gets atlased, his attack delay won't increase. But if a hero bought attack speed/gets attack speed from levels, his attack delay will increase but never above the base amount.

    For example, if a hero has 200% attack speed and his base attack delay is 0.3, his attack delay will become 0.15. If that hero gets Atlased, his attack speed will becomes 70% which increases his attack delay to 0.42. But since attack delay can't go over base amount, it is set to 0.3 seconds.

    Atlas treats Joule’s B cooldown like it treats attack delay. It can increase its cooldown, but never above the base amount. Kestrel’s reload time, on the other hand, is immune to Atlas.

    That is all! I hope you Vainglorians enjoyed this post and if you have any questions, hit me up in the comments.

    Special thanks to MrTeriyaki for help in testing. HUGE thanks to Zekent for being the most cooperative dev I have ever seen, providing most of the information in this post. This wouldn’t have been possible without them.
    Link: https://docs.google.com/document/d/13TEYmmR9yDf-mmOhyzgk49OSqhxaxtVPgOMz6rj2Prw
    Last edited: Oct 13, 2016
    • Winner x 20
    • Like x 9
    • Awesome x 7
    • Useful x 5
    • Agree x 2
    • Funny x 1
    • Creative x 1
  2. The Grangor Potato

    The Grangor Potato Stormguard

    Should've just copy pasted it with spaces where the table lines should be
    or use |
  3. Jfreshhh

    Jfreshhh Elder

    This is amazing, great post and obviously a lot of effort was put into this. At first glance, it seems Rona has a very high damage potential, especially with a perfect stutter step. Also, do any items affect attack cooldown?
    • Like Like x 2
  4. ShatteredAbyss

    ShatteredAbyss Stormguard

    I bet this will be starred. :)
    • Like Like x 1
  5. The Grangor Potato

    The Grangor Potato Stormguard

    there's a star on the winner so...
  6. ShatteredAbyss

    ShatteredAbyss Stormguard

    I was one of the 2 people who rated winner so...
  7. Vincitoria

    Vincitoria Vainglorian

    Wow @Moalze great moves, keep it up, proud of you!
    I'll definitely use this info to improve my adagio play, didn't notice that his A and B interacted with his basics that way..
    • Like Like x 2
  8. Moalze

    Moalze Technologist

    She does. But that's essentially her perk. The reduced attack cooldown which leads to increased damage boost from stutter step.

    And no items affect attack cooldown directly. They can reduce it through attack speed but none have some sort of special effect when it comes to attack cooldown.

    I know right?? I was surprised when Zekent told me that Adagio A and B reset attack cooldown. This would help if you get atlased. You get two free basic attacks that aren't slowed by Atlas.
    • Like Like x 2
    • Agree Agree x 1
  9. Vincitoria

    Vincitoria Vainglorian

    I guess that'd explain why I was usually successful when I engaged on people with boots, I'd always get in some extra basics. Can't wait to take advantage of this when I get back into playing consistently.
    • Like Like x 1
  10. kHalaxis

    kHalaxis Elder

    So to clarify Gwen's Boomstick, because when building attack speed the total cool down and delay is much shorter than Boomsticks cool down ever will be, it's essentially impossible to have Boomstick up 100% percent of the time. Is that right @Moalze?
  11. Moalze

    Moalze Technologist

    You can have it 100% of the time but you have to fire at a much slower rate to achieve that. So let's say you have 200% attack speed:
    -Your attack cooldown will be reduced from 1.3 (1.1 with SS) to 0.65 (0.55 with SS)
    -The cooldown of Boomstick will be reduced from 1.6 to 0.8.
    This means you would have to attack ~20% slower if you want to activate Boomstick every time you basic attack.
    • Like Like x 1
  12. Magmaw

    Magmaw Technologist

    I'm too sleepy to stay awake for all this today :(

    Looks like a lot of work for very good info

    Wish I could give two ratings

    • Like Like x 1
  13. Elzhar

    Elzhar Grangor

    Correct me if wrong but

    Shouldn't the number 0.23 rounded to a 0.20 instead of 0.30 ?

    Useful post as always btw :D

    P/s: oh and dont forget the lastest 1.24 update changes fortress A to apply basic attack too
    • Like Like x 1
  14. kHalaxis

    kHalaxis Elder

    Oh yeah I meant by normal stutter stepping. So then that means it'll never be always up through stutter stepping. Which is good because then she won't be super busted that way. One more thing. It looked like Gwen's A counts as an auto reset but I can't test it myself until the patch drops. I could be wrong considering your information looks up to date but in case that wasn't tested it might be something you could look into.
  15. Gatorrex

    Gatorrex Undead

    So hows kestrel with her reduced attack cooldown?
    Also hoi pbe pls
    • Agree Agree x 1
  16. pilebuster

    pilebuster Technologist

    You make it sound that atlas is quite inefficient
    Last edited: Oct 12, 2016
  17. Moalze

    Moalze Technologist

    Rounded up. Even if your attack delay is 0.21, it will become 0.3. Sad liaf.

    And it does apply a basic attack. But it's similar to Cath A do that's why I didn't include it in the list.

    That info was provided by Zekent.

    This post is updated for the next patch. So Kestrel's attack cd is 0.8.
  18. Methaliana

    Methaliana Technologist

    Oh so that's why you were jumping with Joule on minions back then when I was spectating...lol...also explains why both of you got atlas...
    • Funny Funny x 1
  19. Hellstrike

    Hellstrike Stormguard

    Didn't they already patched that stutter stepping will not increase your DPS anymore?
  20. Tamaticon

    Tamaticon Mageborn

    no, they patched stutterstepping to bring the same rewards for every hero.
    • Agree Agree x 2

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