Hey all! This is wolf_hands, your English Community Manager. Over the past 24 hours I & the rest of the team have been thoroughly reading your thoughts, concerns, fears, feedback, gifs, you name it, we're listening. So let's dig into this. Fears: "Vainglory is losing it's uniqueness! I don't want to play a PC moba! (ノ°Д°）ノ︵ | " Before jumping to conclusions, the Samsung DeX is not a PC port. It's a proprietary software that gives Samsung Galaxy Note 8, S8, & S8+ device owners the ability to plug in Samsung-only peripherials. In the context of Vainglory, this means a monitor, mouse + keyboard (which I'll abbraviate as M+K from this point on). With the DeX software, previously mentioned device owners can utilize keymapping, but otherwise no other M+K optimizations. It's also worth mentioning two more things: Android emulators have been around for years that have similar functionality & players that wish to take advantage of Samsung DeX will need to purchase an above device + Samsung-brand-only peripherials. "M+K support will ruin competitive play! And why is development time even being spent on this..." Our backend can detect the difference in control options. M+K support will be disabled, as it always has been, for competitive play. Many internally are old-school PC gamers & a few PC moba pros & our view on M+K is that it actually is not an advantage. We will, of course, continue to monitor as we always have. As for development time being spent on this, we have actually had this funcationality in internal playtests for years. "The meta (specifically jungle gameplay) has become stale. Fix plox." We hear you loud & clear on this! Just as with every part of Vainglory, when you, the players, speak out about something we immediately start discussing & working on potential solutions. We feel the current meta's "staleness" stems from some fundamental issues with our gameplay & so we've been working hard to create a better experience for all skill tiers of players. We hope you'll continue to give feedback when these changes are implemented. "There're more & more competitors in the mobile moba space each day, so why aren't there still any ads SEMC?!" We are advertising! You, as a player of Vainglory, are not our target audience for our ads though. People that are gamers, but do not play Vainglory already, are our target audience for ads. While this is a massive oversimplification, I hope it better illustrates why the community as a whole may not be seeing ads. We also want to make sure our ads are effective & a good use of the support our amazing playerbase shows us. TV ads on a QVC network may not yield the best bang-for-the-buck compared to ads on Twitch, etc. More competition is exciting for us! It means we have stiff competition to kick it into overdrive for our players. We believe players of all kinds are potentially new players that will stick around, even if they start off playing another mobile moba. Just as many of you have said, we also believe that Vainglory is the flame that will outlast the winter to come. "SEMC doesn't listen to us, the community, anymore .-. " Hopefully this post changes your mind. I can personally attest that I spend several hours a day, 7 days a week reading feedback from Facebook, Instagram, Twitter, Reddit & our forums, discord, personal PMs, the list goes on & on. But if it doesn't, I hope that past experience, some of our upcoming updates & the fact that we shifted into 5v5 development based on an overwhelmingly positive global response from the community will. Okay, so those were some fears, but there's still the question that everyone's favorite 3-year old neice/nephew loves to ask: Why? Partnering with Samsung is a huge opportunity for us at SEMC, for Vainglory & for you, our community. Samsung & the Samsung DeX also allows us to show off our amazing E.V.I.L. game engine alongside Samsung's latest tech. Not to mention getting Vainglory in front of such a massive audience as the Samsung keynote at Gamescom 2017 is not trivial exposure. We at SEMC have always been about pushing the boundaries of mobile gaming & gaming in general, & this partnership allows us to continue that goal. The DeX is an entirely new concept. We are thrilled to have the engine tech that enables us to support it. When a new exciting tech comes along we always aim to be among the first to explore it. We've done this in the past and will continue to do so in the future. Did I miss a major concern that you've seen brought up numerous times? Please share it!