Made a post about what Reza can do and how strong he is, but I see the main issue is people don't understand what he is, and since he doesn't have a spotlight, I'll briefly explain his role on the fold and where he excels. I'll add a video tutorial. Hopefully the video, along with that guide, will help clear up some misconceptions. Reza is a backline assassin that excels at harassing enemies from a range, just to close the gap & finish them off before they realize how much danger they're really in. His main role is as a distraction, to enemy captains, and an assassin to who they guard, able to force captains into engagements by pelting them or their guard with fireballs from afar, and when they rush in, with their backliners trying to help or running away, reposition past captains & onto their backliners with his Netherform, wiping them out & getting away with little damage with his 2 Troublemaker dashes, or using those dashes & remaining time on his Ult to combat the captain until he either wins or can get back to safety. He is a risky hero in that once he commits to killing an enemy, he must throw himself into the middle of the fray, and as a squishy assassin, this is not where you'd expect him to be, however his constant presence & mobility provides him some safety while making him a constant hovering threat to enemy mages & ranged heroes, never knowing when they will be completely safe to try to snipe him. This allows him to scramble enemy strategies, or take advantage of that one weakened backline attacker or support that makes the mistake of staying in the battle to help try to win the engagement. A simple example of using Reza is a weighted matchup of 2vs1 of Reza against a Gwen & a Lance. Reza's teamate, Krul, is in the jungle farming & Reza has just left base when he notices the enemy Gwen & Lance have snuck out of lane brush to push minions toward his turret. He rushes into battle using his dashes to speed up the pace, knowing it will recharge by the time he reaches turret. Once he gets there, he sees a line of minions running in, followed by Lance, with Gwen bringing up the rear, he throws a fireball into the line and lance lunges in to root him, but he uses his dash to slide through the minions and away, weakening them enough for turret to finish, and hurl a fireball at the approaching Gwen. Lance combat rolls him away, but he simply hurls a fireball at Lance & retreats. The enemy is frustrated their push for turret has been stopped by a lone Reza, and push to finish him off before teammates arrive. Reza takes advantage of his speed and range to dodge Lance & pelt Gwen from afar. Gwen has taken some damage but still has a lot of health left, while Reza is close to a quarter health, when Gwen and Lance catch Reza with a root & shotgun combo, and knock away, weakening him to half health. Looking to finish him off, Gwen approaches and throws a card while Lance rolls forward to basic attack, when suddenly Reza ult's past Gwen's card & Lance's roll, jumps on her for spike damage, and combo attacks while Lance is too far forward to help her. Reza weakens her to a sliver of health in seconds, and she tries to skedaddle away, but Reza's dash speed is too much for her to handle, and he is able to secure the kill, but is weakened. By this time, Lance has reached him and is ready to engage, but all that time engaging one enemy hero has allowed Reza's teamate, Krul, to notice the attack and sneak into the lane bush from jungle. He sees Lance preparing to root Reza, and hurls his ult at him, stunning Lance. The two then proceed to chip Lance to low health when a third teammate, an enemy Koshka, jumps on Reza and stuns him. He has almost no health by the end of the attack and is about to die, when his ult comes off cooldown. With almost no health, he ults in the direction of his turret, and immediately dashes under it, making it a threatening option for Koshka to chase him. She attempta to, but he is just outside of her range. She realizes her mistake as he throws a fireball at her, and she tries to pounce onto Krul to at least try to escape, but it's over: Krul attacks her as Reza hurls fireballs from afar, and Krul's smite secures the ace. Another confrontation with Reza is in the jungle, and shows off his ability to confuse enemies with his movement. Reza is roaming in jungle when he has comes across a Krul trying to finish an already weakened enemy sentry for some extra gold. He catches him in jungle lane, and engages, but finds he is too weak to defeat Krul's weakness stacks. He pings his teamates at the enemy location but does not run. He stalls, damaging Krul even though he will eventually lose to his lifesteal. He gets Krul to lose almost no health while he is at half, and is now low, so Krul smites him in an attempt to finish him off, but Reza immediately uses the walls to his advantage and dashes through a wall, narrowly avoiding certain death. By this time, his teamates come and assist, but are still struggling to take down the Krul, with hus massive lifesteal. Krul thinks Reza has gone back to base, so he chances trading off his death for a kill, but little does he know Reza is hiding in the other lane, watching him, his teamates vision assisting him. Reza waits a little, scouting, and sees his minions have vision on enemies moving into lane brush to come help, and takes the opportunity to surprise ult onto Krul & help finish him off before the rest of enemy team arrives, and helps ensuing team fight by lobbing fireballs to poke at enemies, even though he can't get close. Yes, Reza is a troublemaker that often puts himself into danger, but he is better suited to get those surprise kills on squishy enemies who think they have enough health to stick around for his pokey shenanigans. He can disrupt teams by throwing himself into the middle of battle like his WP counterpart, Glaive, but instead of forcing them to reposition, does so with his own ability to dart around and his sheer killing power once in range. Use him in lane to be a constant distraction to enemies who would rather be left alone to just carry, or send him into the jungle, and watch as he confounds enemy junglers by always being just out of death's grip, darting in from one bush to the next before they can keep up with him.