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Tier List: 2016 Worlds Championship Edition (Update 1.24, 12/05)

Discussion in 'General' started by wailmer, Jan 9, 2015.

  1. wailmer
    Offline

    wailmer Stormguard

    (Update 12/05/2016, patch 1.24)
    Congrats to Phoenix Armada! Not just the World Champions but easily the best team in the world. What's amazing to me is that Phoenix Armada also completely dominates their region. They didn't just settle for winning, but pushed their level of play to an apex in the presence of no rivals. That takes true dedication, discipline, and commitment. What's more, we witnessed Willy (and a Roam at that!) that is arguably the best player in the world, even in comparison to his teammate Druid.

    How did they do it? A huge focus on 1. Early game pressure through clear + mobility. 2. Kits that combo. 3. The best rotations in the game. 4. The most crisp shotcalling and reactions in the game. I said I wouldn't update again before the year ended, but after watching the Worlds, I had to bring you guys... Tier List: 2016 World Championship Edition.

    [​IMG]
    Happy Holidays everyone!

    S Tier Consistently Picked or Banned / Outperforms in High ELO
    [​IMG] Lyra Lyra Lyra, kit on fiyah.
    +[CC Utility] Lyra's Perk -> mini-Shiversteel. Imperial Sigil -> mini-War Treads (bye Fortress). Bright Bulwark -> abruptly stops 'Dash' abilities like some Gauntlet + Goop hybrid (bye Ardan). With a kit that supersedes the staple mechanic of so many other heroes/items, it is easy to see how her kit consistently outperforms.
    +[Flex Pick] Much like Adagio, Lyra offers the option of CP Carry or Backline Support, making her difficult to handle in Draft. Try pairing Roam Lyra with Krul or Saw.
    - [Extra Squishy] Lyra is the squishiest hero in the game and has 'stepped' damage. If you have an opening to trade burst damage, take it and run with it. But don't fail; she'll heal her team and turn the fight.
    - [Burst + Blocks + Extra Mobility] Extending from above, the effects of Bulwark can actually be blocked and you can follow her through Arcane Passage. Experiment with War Treads and multiple sources of mobility.
    =[In This Patch] Not just the most impactful Roam but the most impactful hero of this patch. Highest winrate in high ELO and in the Worlds along with Koshka.

    [​IMG] Koshka ArrowUpGreen-16x16.png You hide, I'll seek!
    +[In-and-Out Assassin Mobility] Intense pressure on early-mid game with mobility and damage through Pounce, Twirly Death, and her Heroic Perk. With the +2 Move Speed buff, she is able to constantly skirmish and decide whether to flee an engagement (ideal to steal Jungle camps).
    +[Early-Mid Game] Little in energy concerns and relatively easy to generate effective results. Hits a nice power spike in mid-game in both mobility and damage that often leads to Jungle snowballs.
    - [End Game, Counters: Mitigate Empowered Damage, Block Ultimate] Huge drop off in value when Yummy Catnip Frenzy is blocked and her upfront stats are out-scaled by other heroes. The bulk of her damage comes from the two empowered attacks she gets after Twirly Death.
    =[In This Patch] What a surprise! No drop-off to be found. Immense early game pressure facilitates rotations to win in high ELO. Now an almost instant ban/pick post Worlds.

    [​IMG] Lance ArrowUpGreen-16x16.png I like to Lance... a lot. Huehuehue.
    +[Reach and Initiation] Even though Lance is 'melee', his hit box is long and can hit multiple targets. With the lunging CC initiator Impale (145% WP ratio) into a Gythian Wall, this opens up some interesting offensive possibilities.
    +[Base Stats, Frontline Protector] Second only to Phinn, Lance has extremely high eHP stats. Coupled with Gythian directional damage reduction, this makes for one tanky knight. Using his low CD abilities and the ability to roll around like a Russian gymnast in a full coat of plate armor, Lance excels at protecting his carries.
    - [Fights in the Open] While Lance has few weaknesses, he will heavily lose impact in a fight if he's unable to use Gythian Wall effectively. Avoiding walls means Lance loses the stun on his B. Likewise, Long-ranged heroes such as Skaarf or Celeste can Poke the team down while avoiding A initiation.
    =[In This Patch] As shown many times throughout the tournament, once Lyra is off the board, Lance has a clear advantage over Ardan and just generates wins. Particularly good as an A-side first draft to keep B-side guessing as to what to do.

    [​IMG] Celeste Is it a bird? Is it a plane? No, it's Solar Storm about to steal Kraken.
    +[Zoning] Top level zoning with long range Heliogenesis and a Heroic Perk to grant vision. Disrupts standoffs between opposing teams with Nova poke damage.
    +[CP AoE Damage] Global ultimate, Heliogenesis, and Core Collapse produce high AoE damage mid to late game.
    - [Counter: Mobility, Squishy] Poor ability to rotate safely in early jungle with short range, squishiness, and lack of mobility. Late game, use strats that dive and burst.
    - [High Skill Cap] Requires immaculate prediction and skill shots to fulfill potential. Win or loss is often in the placement of one Core Collapse.
    =[In This Patch] A pure skillshot hero, Celeste's potential damage output is likely the highest of all heroes.


    [​IMG] Kestrel Pew pew.
    + [Poke and Snipe, Early Game] Plays Poker, likes Pokemon, and eats Poke bowls. Glimmershot and One-Shot-One-Kill will either chunk you locally or snipe you globally. Very strong in early jungle rotations.
    + [Stealth Mode] Like Taka, Kestrel has the option to disengage but with an added threat of an AoE stun.
    - [4 and Done, Dives] With only four arrows in her quiver at a time, she becomes elf meat after unleashing her payload. It also takes time for her to fire all four, so a good coordinated dive can quickly eliminate her.
    - [Counter: Body Block, Catherine] Put a tanky hero between her and your carry to absorb the bulk WP portion of her arrows to stop an ultimate from taking down a teammate.
    =[In This Patch] Close to 100% Ban/Pick rate, but not necessarily the best winrate. Lost some niche value due to parity with WP Gwen.

    [​IMG] Gwen ArrowUpGreen-16x16.png Y'all reckon I have an Ace up my sleeve?

    +[Skirmishing] Amazing at choosing her spots and whittling down a target at max range. Her Boomstick Perk makes spaced-out WP shots effective and helps her transition into the mid-game with perfect CS. But the real star of her kit is Buckshot Bonanza, an AoE cone with 210% CP Ratio that slows, is long ranged, and virtually unblockable. .
    +[An Extra Pair of Boots and Block] Effectively an extra Boots active and Reflex Block on a low CD, Skedaddle allows Gwen to more freely move in and out with than other Carries.
    - [Burst Damage Trade + Multiple Gap Closers] Due to the stepped nature of her damage, Gwen's biggest fear is an enemy that can gap close and live through her damage output such as Blackfeather or Alpha. Often in these scenarios, if she can't run around and escape effectively, the stun on Aces High is her only saving grace.
    - [Early Game] Gwen is squishy and her early damage trade is below average. Her CP build is dreadful at pushing early lane and only hits a power spike at level 8 when she overdrives Buckshot Bonanza (a 5sec CD!).
    =[In This Patch] IMO, the biggest surprise! WP Gwen was nowhere to be found before the tournament in NA. Her ability to open with a chunk of damage and WP Base damage on A and C really kick start Breaking Point stacks. With a Stun, more mobility, and a free escape button, by and far one of the best WP Lane options.


    A Tier Consistently Outperforms / Rarely Banned
    [​IMG] Samuel down_arrow.png This is my happy face.

    +[Ranged Kiting and Zoning] Samuel operates around the empowered ranged damage and mobility boost from using Malice & Verdict within Drifting Dark. The distance and ticks of damage can become frustrating to deal with, especially when used with items like Frostburn and Broken Myth.
    - [Predictability, Squishy, Mobility] Samuel's kit is fairly straightforward. He will kite you at a distance and his intended direction is given away by Drifting Dark. His build path is fairly singular and you can counter with Shield preemptively. While Oblivion sounds scary and can lead to some super combos (Adagio Verse of Judgement!), it's telegraphed and should be blocked or dodged.
    - [Counter: Drifting Dark Downtime] Look to bait DD out and then gap close. When Drifting Dark is down, Samuel has neither good damage nor mobility.
    =[In This Patch] Nerfs brought Samuel down to earth but Samuel's stream of empowered shots is still problematic when in conjunction with peel or another ranged carry. The difference between Samuel and other ranged zoning heroes? His power output begins at level 2.


    [​IMG] Flicker *NEWCOMER* Now you see me, now you don't.

    + [Hide and Go Seek] A lot of stealth. Flicker gains stealth in bushes and can stealth his entire team for covert initiations and operations.
    + [Massive Slow] Much of Flicker's kit takes a backseat to the power of the 40-70% AoE slow of Fairy Dust. It must be anticipated, or it will be used as a lockdown initiation or lockdown of aggressing heroes.
    - [Counter: Vision] The trick to stopping a magician? Never let him disappear. With ample vision, much of Flicker's early-mid strength is truncated.
    - [Endgame?] Endgame situations usually consist of sufficient vision and Flicker is reduced to his slow and speed boost on C.
    =[In This Patch] While definitely strong (mostly due to the massive slow), Flicker wasn't showcased as much as predicted at Worlds. He lacks some endgame strength and a clear escape if vision is established.


    [​IMG] Skaarf Like lighting a match in a Taco Bell bathroom.
    + [Ranged CP, Mid-End Game] Mid-end game CP damage from Fan the Flames, Spitfire, and Goop must be respected. Spitfire is the longest spammable skill in game.
    + [Objective Clear] One of the best choices to takedown Turrets and Minion Objectives.
    - [Mobility, Squishy] Reliant on boot tactics as Goop provides little in the way of escape.
    - [Counter: Skill CDs] Dive on Skaarf after a missed Spitfire or Goop. Run a circle around Skaarf when he does Dragon Breath.
    =[In This Patch] While Skaarf lags behind Celeste a bit in consistent output, at times he is the better pick because of the ability to work around his Goop, such as drafting into Blackfeather.


    [​IMG] Adagio Half Elder Dragon but ALL fabulous.
    +[Flex Pick] Versatile Hero and good flex pick in Draft formats as either CP carry or Backline Support. Early game is able to push back opposing Laners with range and replenish both HP and mana to win early prolonged engagements.
    +[Buff + Sustain Comps] Agent of Wrath is the primary damage boost skill featured in buff comps with heroes like Vox, Saw, and Ringo. Meanwhile, Adagio has Gift of Fire to AoE DoT damage, heal, and a slow while Verse of Judgement can initiate or potentially stun an entire team.
    - [Counter: Mobility] Lacks mobility and GoF is not a reliable defensive escape.
    - [Single Target 'Stepped' Damage, Dependent on AoW CD and GoF Burn] Stepped damage can lag behind the burst or AoE potential of other carries. Furthermore, look to take advantage of Adagio when his burning misses or buff CD is down.
    =[In This Patch] Great in conjunction with a clear Gift of Fire target like Flicker or Ozo. Showcased a few times in Worlds as Roam with early game Koshka.

    [​IMG] Ardan ArrowUpGreen-16x16.png Sheds manly tears when a dog, sophisticated lady, emo elf, or Godzilla are picked over him as Support. Lance is ok.
    +[Team Sustain + Mobility] Healing from Julia's gift, pinball mobility with the swiss-army knife Vanguard (HP barrier, escape, AoE damage, slap-ass boost of speed, and slow all-in-one) provide top-level sustain and movement.
    +[Damage Trades] Wins prolonged damage trades over other Roamers at most parts of the game using a gap-closing Blood for Blood. Gauntlet punishes opposing teams without Blocks as an initiator, separator, team escape, pre-emptive barrier, or a flashy leap over walls.
    - [Impact] Lacks the combo strength of a Cath or Phinn or the impact of an Adagio or Fortress. Extremely significant in endgame when 1 or 2 engagements can determine the winner of the game.
    =[In This Patch] Sometimes lacks the endgame impact of other Roamers but remains the best choice for backpedaling tactics while keeping your Carry alive.


    [​IMG] Ozo Join me on a journey to the west!
    +[Early Game, Base Stats] At the top of effective base stats, Ozo is a hero you want to fight often and early with. Abuse Three Ring Circus with items like Aftershock, Alternating Current, and Tension Bow.
    +[Sustain] Like Phinn, Ozo has an interesting perk that enhances his sustain. Partner him sustain sources like Adagio, Fortress, Phinn, or Lyra and use items like Fountain and Blocks (and Potions!) to watch him go Super Saiyan.
    - [Sitting Duck Crying Monkey, Late Game] In advanced matches, teams will focus Ozo down during Acrobounce (which deals the largest of damage on the last bounce) and block Bangarang, leaving him to be a three-ring circus clown.
    =[In This Patch] We didn't get to see OP Ozo, but Ozo (behind closed doors), is still one of the best kept secrets of high ELO players.

    [​IMG] Taka ArrowUpGreen-16x16.png Great at opening cans or stealing cookies.
    +[Burst Assassin, Mid Game] Pervasive burst KO threat and minion stealer. Hits a big power spike once his ultimate is unlocked at level 6.
    +[Slippery Mobility, 'Wildcard' Hero] Fast and slippery, Taka can constantly be a menace and give a less organized team a chance to steal the game. With sharp reaction, use Kaiten to dodge CC skills like Celeste's Core Collapse or even nullify damage from ultimates.
    - [Counter: Vision, Coordination] Well-placed Wision and team coordination tend to suffocate Taka's advantages.
    - [End Game, Solo Act] Falls off when mid-game advantage is not secured. Taka usually does not have Ki stacks up in endgame standoffs and thus usually predictably leads with X-Retsu. Like Krul, somewhat lacking in team utility other than just bursting down one target.
    =[In This Patch] Taka's synergy with Stormcrown and CD reduction continues to be problematic, but he's become a little less reliable in the face of other early game heroes.
    Last edited: Dec 5, 2016
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  2. wailmer
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    wailmer Stormguard

    B Tier Average Results / Rarely Banned / Situational Counter or Comp-Specific
    [​IMG] Skye down_arrow.png It's an APU. Don't over-squeeze the trigger.
    +[Collateral Damage] Surprisingly high indiscriminate AoE damage. Requires immaculate prediction.
    +[Positional Control] Reposition with Suri juke to counter immobile or skill-shot heroes. Frostburn is considered her core item. Even more positional control with short CD Stunning Ultimate.
    - [Damage Trade Reliabilty] Zone with range or juke Skye into missed shots to severely truncate her damage output.
    - [Counter: Insta-Hit] Suri Strike repositioning has reduced effectiveness against auto-hit heroes like Ringo or the resonance bounces of Vox.
    =[In This Patch] Requiring a really high skill cap to use properly (both mechanically and strategically), Skye had a low winrate in the Worlds.

    [​IMG] Petal ArrowUpGreen-16x16.png How did the guard who took an arrow in the leg recover? He botany!
    +[Versatile Seeds and Munions, Mobility] Seeds and Munions have unique applications including vision, defensive buff, healing, knockback, freezing minions, fat-fingering enemy clicks, and a low CD mobility skill.
    +[Early Jungle Matchups] Very effective at winning and controlling early Jungle versus Heroes that have trouble moving and hitting her minions, such as Glaive.
    - [Squishy, End Game] End game falls off with possibly the worst return on items of all Heroes in the game.
    - [Munions Hard Countered] Versus heroes who can take down her Munions fast (such as Skye), CP Petal is often reduced to a base auto-attack.
    = [In This Patch] Amazing snowball potential in early game but drops off extremely hard, especially in high tier play. Petal was the surprise early game champion after Koshka, resulting in wins every time.

    [​IMG] Vox Were you rushing or dragging? That stutter-step is not quite my tempo.

    +[Kiting, Mobility] The Kiting King. Vox uses Sonic Zoom to chase and always be just out of reach. Pulse slows and has echolocation properties.
    +[Clumped Enemy Damage] Massive damage to clumped enemies with Resonance and a silencing Ultimate on a low CD. Also allows Vox to control the Lane game.
    - [1v1] Tickles enemies and objectives relative to other heroes with little to no benefit from his kit in 1v1 situations.
    - [Counter: No Damage without Resonance] Short range and reliant on Resonance for amplified damage.
    =[In This Patch] CP path has difficultly producing except when a melee comp is on board. WP effectiveness has a tough time dealing with longer range and a well-spaced team. By no means weak, Vox just has a tough time being picked behind a plethora of other ranged heroes.


    [​IMG] Blackfeather down_arrow.png Death by 1000 cuts...
    +[Poke to Sustain, Pursuit to Execute] On Point is an excellent poke that generates a small barrier. Much like Fortress, Blackfeather can help a team chase down with Rose Trail and burst finish off a target. A complicated kit, but full of good stuff.
    +[Repositioning, Skill Negation] In the running for top skill in the game, Rose Offensive is a FoF skill that does AoE damage. Its strongest aspect is that during use, Blackfeather is immune to skills, rendering many hero effectively useless.
    - [Ranged Game, Early Game] Because Blackfeather is squishy and reliant on B to sustain, he usually needs another teammate to be in the front lines and then comes in from behind. Trade damage with him from a distance.
    - [Build Up] Blackfeather also is strongest during prolonged fights where he's built Heartthrob stacks and kept Focus. Choose when to engage and disengage and methodically truncate his damage. Likewise dance with him and make him miss On Point to reduce his Focus regen.
    =[In This Patch] Blackfeather saw some nerfs and lost some ground. Still one of the top melee options of this patch along with Ozo.


    [​IMG] Glaive ArrowUpGreen-16x16.png Just a reincarnating, blind, saber-tooth cat humanoid warrior brandishing a rocket-fueled axe on a chain with great dental hygiene.
    +[Sustain, Flex Pick] Glaive has high eHP and lifesteal from Bloodsong stacks. Good as a Jungler, Laner, or even Roam
    +[Fight or Flight Button, AoE Damage] Afterburn is a persistent combo, escape, and knock-back threat. Produces game-changing AoE bursts with on-Crit cleave, Twisted Stroke, and Bloodsong. Huge utility from double infusions!
    - [Early Game Skill Management] Pre-overdrive Afterburn is on a dreadfully slow 24 second cooldown.
    - [Stacks, Aftershock] Very average threat without stacks (after spawn or Bloodsong usage). Use Aftershock to counter Glaive's health pool.
    =[In This Patch] Another huge surprise, Glaive's appearance and use by Mango showed that if you practice his new targeting, his KO ability is just as good as before. Overall though, not a particularly great winrate.

    [​IMG] Catherine down_arrow.png View attachment 6118 Excels at spending all gold on Mines and Flares.
    +[Mobility, CC Combos] With a Merciless Pursuit stun on a set 13-sec CD, a silencing ultimate, and being tied for the fastest move speed (3.4), Catherine is a CC, disrupting, dive-and-flee gnat that consistently threatens a punishing combo.
    +[Support Value, Damage Reflection] Requires little gold to be effective. Especially high value against glass cannons like Kestrel where her defensive bubble can reflect obscene amounts of damage.
    - [Early Game, Sustain or Tanky Damage Tradeoffs] Detriment in many early damage trade-offs that extends into other stages of the game if glassy heroes are absent.
    - [Skill Management] Her kit requires more team awareness, reaction timing, and coordination. Using skills too often will cause Cath to be low on energy.
    =[In This Patch] A high impact combo Roam after Lyra, Lance, and Flicker, but early game is one of the weakest.


    [​IMG] SAW The walking turret...
    +[Lane Push Strats] SAW is able to keep stacks up using the flow of minions in Lane and dominates most matchups until midgame.
    +[CP Assassin or WP Carry] CP Saw is a bursting, shanking assassin while an anchored WP Saw can mow down entire teams. Mad Cannon benefits from both WP/CP.
    - [Mobility and Damage Tradeoff] SAW has to make a tradeoff between mobility and damage. Suppressing Fire and Spin Up stacks anchor SAW's mobility while Roadie Run (effective fight or flight like Afterburn) leaves SAW with no spin up stacks.
    - [Counter: Stacks] Use the stack mechanic against SAW by disengaging, wait for the stacks to drop, and restarting the fight.
    - [Counter: Rotations] Select a favorable jungle matchup as SAW has difficulty keeping up with dynamic rotations around the map.
    =[In This Patch] SAW's CP path is often an amazing pick in this Meta. Suppressing Fire is a damaging instant ranged CC and Shank can instantly delete an unsuspecting squishy enemy.


    [​IMG] Rona ...death by Snu Snu
    +[Early-Mid Game, Farm Clear and Mobility] Strong early game, including one of the fastest farm speeds. Mobility/escape button with Into the Fray. Foesplitter gap closes, gives a speed buff, combos well with Aftershock, and generates high burst.
    +[WP Sustain, Objective Clear] Serpent's Mask with Red Mist is a perfect WP sustain combo that also takes objectives fast.
    - [Late game] Advantages tend to dip off and is completely overshadowed by her counterpart Glaive.
    - [Counter: Zoning/Kiting Comps] Difficulty building rage meter and generating damage against good kiting comps.
    =[In This Patch] Rona offers fast early clear and one of the best options of frontline sustain tank with an escape button readily available... but that's about it.

    [​IMG] Krul Is that a sword through your chest or are you just happy to see me?
    +[Negating Targets] Krul is a natural ambusher with Shadows Empower Me, reducing the target's movement speed. With each attack, Krul stacks Weakness and reduces the target's damage making Krul particularly good at negating opposing carries.
    +[Top Level Sustain] With a barrier from Dead Man's Rush and heal from Spectral Smite, Krul is a great pick for prolonged engagements and low mobility matchups.
    - [All-In Attacks] Engagements must be surgical as they are an all-in with little to offer after. Somewhat of a solo act and lacking in team synergy.
    - [Counters: Early Game, Kiting, Atlas] Look for an opening to snowball Krul early game with his lack of mobility and Jungle clear speed. Kite him in engagements and use Atlas to shut down his WP speed, a key to Krul gameplay.
    =[In This Patch] While still having some niche sustain + debuff use, Krul continues to lack a good escape option.
    Last edited: Dec 5, 2016
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  3. wailmer
    Offline

    wailmer Stormguard

    C Tier Rarely Selected In Meta / Consistently Underperforms
    [​IMG] Ringo down_arrow.png Tip: Don't play drinking games involving accuracy with Ringo.
    +[Reliable Ranged Carry Levels 1-12] Reliable source of ranged damage and rotations from beginning to end of match.
    +[Well-rounded Ranged Kit] Achilles Shot is a slow, insta-cast, and good poke. Hellfire Brew is both a great long-distance initiator or finisher.
    - [Lack of Escapes + Squishy] 3.1 speed with no flight skill (compensated by Twirling Silver), average range (6.0), and squishiness make Ringo a natural target. Time an offensive right when Twirling Silver stops, when Ringo's damage trade is lowest.
    =[In This Patch] If you're picking Ringo over Kestrel and Gwen, it's likely because of comfort. CP path has some rare niche use.

    [​IMG] Phinn down_arrow.png No sir, I'm not Godzilla
    +[Super Tank and Team Sustain] With a 15% bonus on defense items, a team-wide barrier, and the largest character model to shadow teammates from targeting, Phinn keeps teammates alive.
    +[CC Terror] With Quibble, Forced Accord, and Polite Company, Phinn has three CC's on short CD that combo well with other heroes like Reim and Skaarf.
    - [Early Game Rotations] By far the slowest hero in the game at 2.8 move speed, it's difficult for Phinn's team to not be gold deficient by mid-game in Jungle due to his rotations. If gone unpunished, Phinn and his will take over late game.
    - [Counters: Mobility, Stacking Items/Skills] Counter Phinn's mobility, a team-wide liability, by moving in and out, picking targets, and building stacks off him.
    =[In This Patch] One of the biggest Meta shakeups, Phinn no longer is a go-to Roam. When his hook can be reliably blocked, his mobility disadvantages too severely impair a team.


    [​IMG] Reim Extra in Dentyne Ice commercials.
    +[Melee Matchups] Fortified HP from Frostguard and Reim's various skills means that he will usually out-trade melee heroes.
    +[Stickiness, Big Combos] Reim has a built-in Shiversteel mechanic that makes it difficult for heroes to get away. Catching heroes with 1-2-3, is as easy as A-B-C with Chill Winds and Valkyrie.
    - [Kiting, Pokes] The limited distance and telegraphed direction of Winter Spire are easily countered by heroes that kite well or have good pokes. If Reim isn't on top of his target when it flees, he usually won't catch up.
    - [One and Done] After Reim unleashes his big combo, he lacks impact for quite some time.
    =[In This Patch] Kited easily by current Meta. Reim clears Jungle incredibly fast and is great as a last pick versus melee comps.

    [​IMG] Fortress down_arrow.png Loves to play catch (Bonus: Fortress Rap Video).
    +[Gap Close] Perk and Truth of the Tooth generate high-pressure gap close (or when used cleverly, escapes). With coordination, no boots are needed.
    +[Support: Team Engagement] Fortress elevates the viability of many heroes by compensating for their lack of speed or damage. Ultimate Attack of the Pack is a great initiator, scouter, generates bonus HP, and dose of chaos. Mortal Wound from the wolves or Law of the Claw stops healing and adds tick damage.
    - [Stay With the Pack] Becomes a slow potato if not running with the pack or when running away.
    - [Not a Frontline Support] Often a great first target and can't body block like other supports. Squishy for a melee and can't win damage trades alone.
    =[In This Patch] Very niche use but sometimes can amazing pick in comps that apply forward dive pressure.


    [​IMG] Baron down_arrow.png Lost that loving feeling... and now it's gone gone gone... before it was mainstream.
    +[Ranged Anti-Clump Damage + Zoning] Baron's basic attacks, Porcupine Mortar, and Ion Cannon all have the property of doing various AoE damage at various range. Like a Siege Tank in Starcraft, he takes a while to get somewhere, but once he does, you better make sure you're not in range and clumped up. The travel time on his projectiles are also a good feint to setup your opponent for bigger combos.
    +[One Guaranteed Gap Close or Escape] The longest potential movement ability in the game, Jump Jets ensures Baron will either get away or end up on top of his target.
    - [Early Game Engagements, Mobility] Dragging his feet with 2.6 move speed, a Baron and Phinn foot race would be a real snooze-fest. His slow move speed presents all kinds of complications for his team, whether surfacing in rotations, choosing when to fight, or even taking risks to clear minions.
    = [In This Patch] With poor early game mobility and average early farm speeds, by the time Baron ramps up, the game is over. Zero picks in Worlds.


    [​IMG] Alpha Can execute a Michael Jackson Thriller Dance subroutine.
    + [Dual Gap Closers] Alpha is incredibly sticky with Prime Directive and Core Charge. Great at re-closing the gap on Petal/Glaive/Joule or finding a stealthed Taka.
    + [Deceptive Sustain] Her life pool cannot be measured by just her visible HP bar, as she will revive from the dead with her perk Infinte Reboot and deal good explosive damage in the process. Furthermore, WP Alpha deceptively gains quite a bit of healing from Core Overload stacks.
    - [All In] Much like Krul, Alpha's skills move her only forward (unless a handy minion is nearby) and tend to end in a make-or-break offensive burst. With an ill-timed engage, it's unlikely Alpha will escape.
    - [Walking Dead] Force her reboot when you can and engage like she has two hp bars (when you are sure you can stop her zombie revival).
    =[In This Patch] A good option to control Jungle but Alpha lacks some oomph in the late game and the clear sustain tank function of Krul. With two gap closers, Alpha can speedily move around and counter the single escapes of other heroes. Currently one of the lowest winrates in high ELO.


    [​IMG] Joule Winner of 2015 Battlebots Competition
    +[Well-Rounded Competency, Uh-Oh Button] With 3.4 move speed and a 10-sec overdrive Rocket Leap, Joule has mobility/CC comparable to Cath and Glaive. A true face-forward tank, Heavy Plating eats oncoming attacks when facing the opponent.
    +[Burst] WP Thunder Strike builds lead to shocking crit numbers. CP Joule is one of the best one-shot wombo-combos in the game.
    - [Cooldowns] Skill-shot hero that loses output between missed skills, especially CP Joule.
    - [B-Grade Poke] Thunderstrike at times is outclassed by the poke of other heroes like Kestrel, Skaarf, and Celeste.
    =[In This Patch] With Heroes that offer better poke, better melee, and better CC, can Joule find her niche advantage? Even with some early game strength, Joule was not picked in Worlds.

    Attached Files:

    Last edited: Dec 5, 2016
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  4. Doovy
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    Doovy Gythian

    I know this is off topic, but I always thought Wailmer's nostrils were its eyes...
    • Funny Funny x 28
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  5. Antestor
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    Antestor Stormguard

    OMG IT ISN'T?! MY LIFE HAS BEEN A LIE.
    • Agree Agree x 9
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  6. Nealael
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    Nealael River Troll

    Putting Ringo in B tier is a big mistake.
    • Agree Agree x 6
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  7. Worosei
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    Worosei Gythian

    i'd only disagree with petal so high; despite her being good, she has a rather one-dimensional play style... it's attack and attack with munions.
    • Creative Creative x 1
  8. Doovy
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    Doovy Gythian

    He would look a lot happier if those two dots were actually his eyes haha.
    I didn't notice his real eyes for years :p
    • Creative Creative x 1
  9. wtlhk
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    wtlhk River Troll

    Krul is B tier? He has gap closer, he has massive heal among his two skills, he has an awesome ultimate that able to stun, he doesn't need damage gears but able to deal massive damage (with stacks). He's definitely S tier bottom and A tier top hero.

    Ringo is also not B tier, his auto attack and achilles shot has no delay, built in high attack speed and ultimate is guaranteed killer for low healths. Put him to A tier pls.

    Skaarf should go to C tier with Joule.
    • Agree Agree x 4
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  10. FlashX
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    FlashX Grangor

    These tier rankings are only relevant to the skill tier that you come from as team play becomes more advanced the higher you will see different rankings. From what I've seen in Pinnacle of Awesome:
    S-Tier: Petal, Catherine
    A-Tier: Adagio, Ringo, Skaarf
    B-Tier: Glaive, Koshka
    C-Tier: Saw, Krul, Taka
    D-Tier: Joule
    • Like Like x 9
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  11. BrizzleMcFizzle
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    BrizzleMcFizzle Gythian Vainglory Streamer

    Poor joule - design wise she's my favorite, play wise - not so much. I agree with the fact that her heroic perk makes running away from fights hella awkward.mi never know exactly what to do and she just feels clunky and clumsy. Hopefully she gets a buff because I'd like to play another lady tank besides Catherine :p
    • Agree Agree x 4
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  12. cWhit
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    cWhit River Troll

    What he said

    Except I would put koshka in C tier because late game she falls off hard in comparison to Glaive and all the other above B.

    In POA/coordinated team Taka only has two skills because his box is ruined by lots of mines and flares. So he's just really squishy.

    Krul gets owned because he is a 1v1 specialist. Most fights are 3v3. Solo que he is fine, but in team fights he will get focused and burst down.

    Saw is another one where he's ok solo que, but can get locked down pretty easily in coordinated team play. the current POA meta includes a lot of stuns that ruin his spin up and make him useless once it's gone in the big team fights.
    If the enemy team has any of these 4 I'm happy.
    • Agree Agree x 2
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  13. Dopeness
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    Dopeness River Troll

    S-tier: koshka, petal, adagio
    A-tier: taka, ringo, glaive
    B-tier: skaarf, krul,
    C-tier: koshka, saw,
    D-tier: Joule
    • Like Like x 2
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  14. Sagoolo
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    Sagoolo Elder

    To all the people here I can conclude that
    Joule is very very very bad in this meta due to her 2nd ability mostly
    • Funny Funny x 2
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  15. Hybrider
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    Hybrider Technologist

    If only they buff joule like give her speed buff after leap ability or increase slow debuff on enemy or maybe speed up her leap animation, she way too slow to handle high lvl orb walkers. Maybe decrease laser animation and reduce damage tick but increase the damage output. This way her playstyle will speed up a bit.
    • Creative Creative x 1
  16. Tricky_Zerg
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    Tricky_Zerg Grangor

    These ranking are pretty good for playing at high rank when your more likely to play as a team. At low level you need to have damage and movement, I find jungle assassins are able to carry the game at low level.
    • Creative Creative x 1
  17. Sixth Sense
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    Sixth Sense Elder

    Skaarf should be down with Joule. You gave a whopping 8 reasons why he is as bad as he is.
    • Creative Creative x 1
  18. IonWar
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    IonWar Vainglory Developer Super Evil Megacorp

    VG is the first MOBA I played in which hero ranking means almost nothing to me for the following reasons:
    1) Heroes are not that many
    2) Heroes are really accurately balanced
    Here I've seen a Ringo in lower tier and someone suggested Taka in lower tiers as well... I say lol! I've been terrorized several times by these heroes when well played!
    I would like to ask to the OP which characters he mains... would he respond Petal and Adagio? :D
    • Agree Agree x 6
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  19. wtlhk
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    wtlhk River Troll

    Joule's Thunder Strike now has a notable delay after casting which makes her terrible. :(
    • Creative Creative x 1
  20. VideoVillain
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    VideoVillain Vainglory Developer Super Evil Megacorp

    I don't know what all the fuss is about with Joule. I still dominate with her.

    I agree she should have a sped up leap animation and/or speed boost after landing though.

    I hate her hero perk but it's useful when your team knows you are standing to fight. It could at least scale!

    Thunderstrike is brilliant and can be cast any direction, love it. If I could double tap to instacast in the direction I'm facing that would rock.

    I'd give her a time boost to stacks too.

    But without any of these changes I still love her and own with her.

    6 stacks + infusion + sarrowblade means you died.
    • Awesome Awesome x 2
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